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We deliver a series of online services covering the Media & Communications and Games sectors. Our research is underpinned by our three core methodologies, which integrate together to provide a rich and deep dataset covering: 

Markets – Historic and forecast company-level coverage, delivering a comprehensive picture of the world’s media and communications, games console and subscription service markets across multiple countries

Consumer - Regular, panel-based profiling allowing for the tracking of trends and segmentation of consumption patterns across multiple markets

Analytics – Detailed title-level tracking and analysis of content and licensing across the leading SVoD, AVoD and linear TV platforms globally

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Ampere is a market-leading data, research and analytics firm, specialising in media, content, communications and games. Our clients include the leading Hollywood Studios, broadcasters, pay TV operators, investment banks and consulting firms.

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China: game approval volume declines in 2020

This report examines the trends, changes and overall impact of the game approvals issued by the Chinese government in 2020.

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Disney+ launches Star to challenge Netflix

In February 2021, the Star brand launched on Disney+. This report looks at how Star has dramatically shifted the Disney+ catalogue as well as how the additional general entertainment content will enable Disney to reach its ambitious 2024 subscriber target.

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Ampere Reports_


07/05/2021  Guy Bisson
Rethinking legacy media
Legacy media companies are ideally positioned to scale rapidly in the global direct streaming market thanks to their strong position in content creation, franchise and IP ownership and business expertise gained in the traditional channel market. This report argues that the prevailing belief that Netflix's first mover advantage—and the increasingly crowded streaming market—means smaller studio businesses will struggle to gain market share in streaming TV is fundamentally wrong. 'Legacy' media is now at the forefront of TV innovation, and for good reason.

06/05/2021  Ed Border, Guy Bisson, Daniel Harraghy, Louise Shorthouse
The Amp podcast transcript: Rethinking legacy media, the Super League & why subscription gaming users churn
Episode nine of season two of the regular podcast from Ampere Analysis featuring insight and analysis from this month's research output, including the impact of streaming on legacy media; the economics behind the recently attempted football Super League; and the causes of churn amongst subscription gaming subscribers globally.

06/05/2021  Chundi Zhang
Games investment in Q1 2021
In Q1 2021, 141 investment activities in the video games industry were tracked by Ampere Analysis, with a total disclosed deal value of $17.3bn, up by 44% quarter-on-quarter. Here is a roundup of deals that took place in the games industry in Q1 2021.

06/05/2021  Olivia Deane
Netflix's Q1 commissioning boom: Crime and Unscripted to the fore
Q1 2021 sees another huge quarter of Original TV commissions as the streaming giant casts its net wide.

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