Console sales Q1 2021: Switch sell-through increases year-on-year, PS5 outsells Xbox Series X|S 2 to 1
Nintendo's Switch sell-through momentum continued in Q1 2021 with sales up 12% compared to Q1 2020 and reaching 5.86 million units. This year-on-year growth trend is likely to come under pressure in Q2 due to the tough comparison with the 2020 pandemic backdrop and the launch of Animal Crossing: New Horizons towards the end of March. The game was instrumental in driving very strong Switch sales through Q2 2020 and went on to sell over 30 million units during the year. Switch will keep outselling the new Sony and Microsoft consoles during 2021 - the platform is at the peak of its sales cycle and is performing very strongly.
Both Sony and Microsoft's new consoles are suffering from supply constraints and unpredictable availability. These conditions are expected to continue for the rest of 2021 as competition for components remains high, making it challenging for many CE companies to increase production. Under these conditions, both versions of PlayStation 5 combined outsold both versions of Xbox Series consoles by more than 2 to 1. Sony will be pleased that its PS4 market share is continuing into the new generation but it is very hard to gauge real demand under the current market conditions.
Piers Harding-Rolls, Nima Pourtaheri
Games sector outlook: Weaker 2022, but 2023 offers promise
Games sector report detailing outlook for 2022 and 2023 based on Q3 performance. Back in June 2022, Ampere predicted that the games sector would decline in 2022; a further downgrade to the outlook following a weak Q3 means a new Global games content and services spending forecast of -4% for 2022, but with the promise of a return to growth in 2023.
Presentation: Five strategic trends shaping the future of the games sector
This presentation was delivered in June 2022 and examines the latest games market performance and expectation for 2022 and 2023 in a post-pandemic landscape, and explores the most important industry trends driving strategic decision-making across the games sector at the mid-point of 2022.